Display Name = "Yamatai Village 3F"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 114, 47, 5, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 114, 46, 5, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mechanical Voice>"])
    ShowText(["Which floor will you move to?"])
    Script(["unlimited_choices(11, [\"1F\", \"2F\", "])
    ScriptMore(["\"3F\",\"4F\",\"B1F\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Moving to the 1st floor..."])
      PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 595, 26, 24, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Moving to the 2nd floor..."])
      PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 72, 26, 24, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Moving to the 3rd floor..."])
      PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 113, 26, 24, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Abnormality detected on the 4th floor......"])
      ShowText(["Cannot go to the 4th floor by elevator."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Moving to the B1 floor..."])
      PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 110, 26, 24, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 849, 0, 2, 1])
      ConditionalBranch([0, 1598, 1])
        ShowTextAttributes(["mob_wahu1_fc1", 0, 0, 2])
        ShowText(["\\n<Kotoha>"])
        ShowText(["By the way, my main job is an assassin."])
        ShowText(["Is there anything I can do to help you...?"])
        ShowChoices([["Add to party", "Refuse"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_wahu1_fc1", 0, 0, 2])
          ShowText(["\\n<Kotoha>"])
          ShowText(["Thank you very much!"])
          ShowText(["I'll take care of your enemies."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(598)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Kotoha has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_wahu1_fc1", 0, 0, 2])
          ShowText(["\\n<Kotoha>"])
          ShowText(["Sister Lucifina..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7481])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 72, 4, 16, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 72, 3, 16, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elevator Girl>"])
    ShowText(["Welcome to Yamatai, which floor would you like to go to?"])
    ShowText(["Please operate the panel yourself, dear customer."])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
      ShowText(["\\n<Mermaid General>"])
      ShowText(["In coastal towns and villages, pirate damage is serious."])
      ShowText(["Even with a large army, they can escape..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
      ShowText(["\\n<Mermaid General>"])
      ShowText(["I used to really hate clowns..."])
      ShowText(["But with this incident, I've come to hate them even more."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["l_medusa_fc1", 0, 0, 2])
      ShowText(["\\n<Medusa Lord>"])
      ShowText(["The grand entertainment facilities of San Ilia Castle are accessible only to celebrities."])
      ShowText(["I wish I could be someone who can enter such places..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["l_medusa_fc1", 2, 0, 2])
      ShowText(["\\n<Medusa Lord>"])
      ShowText(["It seems that San Ilia Castle suffered particularly large damage from dolls."])
      ShowText(["I've heard that this coincided with the infiltration of the angel army, but is it true...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["furiel_fc1", 0, 0, 2])
      ShowText(["\\n<Furiel>"])
      ShowText(["You wonder what I'm doing here...?"])
      ShowText(["It's actually more efficient for my work here..."])
      ShowTextAttributes(["furiel_fc1", 1, 0, 2])
      ShowText(["\\n<Furiel>"])
      ShowText(["Tamamo has indeed thought of an excellent facility."])
      ShowText(["Let's try to imitate it in the heavenly realm as well."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["furiel_fc1", 0, 0, 2])
      ShowText(["\\n<Furiel>"])
      ShowText(["The first to be teleported to this monster realm was an elite decisive battle unit..."])
      ShowText(["But to maintain the occupied territory, reinforcements are still being teleported."])
      ShowTextAttributes(["furiel_fc1", 0, 0, 2])
      ShowText(["\\n<Furiel>"])
      ShowText(["Among them, there are non-combatant officials like me."])
      ShowText(["You cannot wage war with only combatants..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["marchosias_fc1", 0, 0, 2])
    ShowText(["\\n<Marchosias Girl>"])
    ShowText(["Near the Dark Goddess Castle, there is a prison facility that houses only serious offenders."])
    ShowText(["They are strictly confining dangerous angels and humans."])
    ShowTextAttributes(["marchosias_fc1", 0, 0, 2])
    ShowText(["\\n<Marchosias Girl>"])
    ShowText(["Among them, there are said to be humans with extremely dangerous technologies."])
    ShowText(["Like the man called the legendary blacksmith, perhaps..."])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
      ShowText(["\\n<Whiteyel>"])
      ShowText(["The angel liberation army of the monster world... their efficiency was astonishing."])
      ShowText(["They defeated the enemies in the blink of an eye, fulfilled their purpose, and vanished."])
      ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
      ShowText(["\\n<Whiteyel>"])
      ShowText(["If we could ally with them, it would be reassuring."])
      ShowText(["Is there any way to win them over..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
      ShowText(["\\n<Whiteyel>"])
      ShowText(["In the doll assault battle, Lady Eden was very active."])
      ShowText(["Just how many dolls did she destroy...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["high_baphomet_fc1", 0, 0, 2])
      ShowText(["\\n<High Baphomet>"])
      ShowText(["Grangold, Grand Noah, and Yamatai..."])
      ShowText(["To think that all three cities would fall, the angels are truly remarkable."])
      ShowTextAttributes(["high_baphomet_fc1", 0, 0, 2])
      ShowText(["\\n<High Baphomet>"])
      ShowText(["Apocalypse -- the end war is so fierce."])
      ShowText(["How many of us and you will survive, I wonder."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["high_baphomet_fc1", 0, 0, 2])
      ShowText(["\\n<High Baphomet>"])
      ShowText(["The starting point of the doll assault was San Ilia."])
      ShowText(["It is said that the dolls that attacked that land were the most numerous."])
      ShowTextAttributes(["high_baphomet_fc1", 0, 0, 2])
      ShowText(["\\n<High Baphomet>"])
      ShowText(["Fortunately, it was Lady Minagi who responded first."])
      ShowText(["If it were someone else, the damage would have been much greater..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["baphomet_fc1", 0, 0, 2])
      ShowText(["\\n<Baphomet>"])
      ShowText(["This is a floor where only the upper class can reside."])
      ShowText(["I don't think you are worthy of it..."])
      ShowTextAttributes(["high_baphomet_fc1", 0, 0, 2])
      ShowText(["\\n<High Baphomet>"])
      ShowText(["You have no discernment, my disciple."])
      ShowText(["If you cannot see through who these people are, the future looks grim."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["baphomet_fc1", 0, 0, 2])
      ShowText(["\\n<Baphomet>"])
      ShowText(["Lady Saja, Lady Tamamo, and Lady Minagi..."])
      ShowText(["These three are excellent in both command ability and crisis response."])
      ShowTextAttributes(["baphomet_fc1", 0, 0, 2])
      ShowText(["\\n<Baphomet>"])
      ShowText(["However, the other three..."])
      ShowText(["Of course, they are not inferior in their own right, but when it comes to command ability..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Noble>"])
      ShowText(["To think that even Yamatai would be caught up in the turmoil..."])
      ShowText(["The common folk are resilient, but I don't think I can endure it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Noble>"])
      ShowText(["With angels and dolls, the world is only getting more chaotic."])
      ShowText(["It may be the price we pay for indulging in our ancestral culture..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Poet>"])
      ShowText(["I am a popular author."])
      ShowText(["I am holed up here, trying to complete a grand ballad."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Poet>"])
      ShowText(["It is precisely because the world is in turmoil that inspiration flows..."])
      ShowText(["At last, completion is near."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Poet>"])
      ShowText(["Onward! The manuscript progresses!"])
      ShowText(["Just a little more until completion!!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2676, 2676, 0])
    ChangeItems([2874, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["This floor seems to be a residential area for high-income earners."])
      ShowText(["I can't help but feel a bit envious..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["I wish I could live in a luxurious suite..."])
      ShowText(["...Huh!? I'm starting to develop material desires!!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["Each room is indeed quite lavish."])
      ShowText(["Even the first-class citizens of heaven do not live this well..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["Cupid once sneaked into this room at night..."])
      ShowText(["And he was lounging on the bed."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
    ShowText(["\\n<Sabiriel>"])
    ShowText(["The eastern half of the fourth floor is damaged, so the lower levels are also dangerous."])
    ShowText(["This room is currently unusable..."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
    ShowText(["\\n<Sabiriel>"])
    ShowText(["The eastern half of the fourth floor is damaged, so the lower levels are also dangerous."])
    ShowText(["This room is currently unusable..."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
    ShowText(["\\n<Sabiriel>"])
    ShowText(["The eastern half of the fourth floor is damaged, so the lower levels are also dangerous."])
    ShowText(["This room is currently unusable..."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was Pandora!"])
    BattleProcessing([0, 1787, false, false])
    ControlSwitches([2677, 2677, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2678, 2678, 0])
    ChangeArmor([656, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2679, 2679, 0])
    ChangeItems([3806, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gentleman>"])
    ShowText(["U, uuu..."])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble>"])
    ShowText(["With such a cute face, what remarkable skills……"])
    Empty([])
